Table of Contents: Interactive Multimedia and the Holocaust

What stands between a “multimedia” message and the audience? Computer scientists call it the physical interface, form and function, and the means of delivering an application that is understandable by the end user. Artists talk of philosophical engagement, look and feel, and the effort to involve the audience.

Remember.org began with this Master’s Project, play, and year long Holocaust Remembrance with California State University – Chico. The art of the human-computer interface is to design interactive programs that encourage a behavior: interactions based on the level of participation and direction selected by the audience.

“People transform their interfaces. Interfaces also transform their users. Studying the ways that distinct user populations think about and interact with interface environments can reveal these dynamics in dramatic ways.” (Brenda Laurel, 1991, p. 91)

The goal of this project was to invite, instruct, and allow the audience to assist in the creation of a CD-ROM experience. Which we dropped quickly as the Internet rose, reaching many more than a CD-ROM could. We tested the role of the audience in the production; they were the “interface environment”, expanded to include the actual development process in which the audience participated.

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Interactive Multimedia and the Holocaust

C   O   N   T   E   N   T   S


by Michael Declan Dunn Copyright 1995. All Rights Reserved. Please do not use without the expressed written permission of the author. NOTE: The CD-ROM referenced to by this project was never finished and is unavailable.

LINE

Dedication

Acknowledgements

Abstract

Chapter

I. Introduction

II. Review of Relevant Literature

III. Treatment

IV. Production Script

V. Summary, Conclusions, and Recommendations

References

Appendix A. Multimedia Design Plan

Appendix B. Genericide…The Play


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