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R E F E R E N C E S
Alexander, S. (1993, November 15). The Digital Classroom. The Wall Street Journal, p. R17.
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Cates, W. M. (1992, December). Fifteen Principles for Designing More Effective Instructional Hypermedia/Multimedia Products. Educational Technology, pp. 5-10.
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Stansberry, D. (1993, February). Taking the Plunge. NewMedia, pp. 30-36.
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Winn, S. (1993, November 12). Coates' 'Box' an Interactive Jungle. San Francisco Chronicle, p. C5.
Winograd, T., and Flores, F. (1986). Understanding Computers and Cognition: A New Foundation for Design. Reading, MA.: Addison-Wesley.